![]() ![]() Ice Spear, Unleash, Controlled Destruction, Cold to Fire, Elemental Focus, Added Cold Low Budget Acrobatics / Phase Acrobatics version: Once the skill-tree is finished you should focus 100% on adding more jewels to it! Major: Soul of Lunaris / Soul of the Brine King Weave the Arcane.īandits: Save Alira for the crit multi/res. Vaal Righteous Fire, this is used as an extra damage boost for bosses or tougher enemies such as the Immortal Syndicate members!Īscendancy: You start with picking up Swift Killer, after this you want both Ghost Dance & Escape Artist. The utility toolkit comes in the form of the following The build is designed to explode everything it comes near and on top of this it has well over 5000 eHP + Acrobatics & Phase Acrobatics which makes it a very suitable beginner friendly build. Before you can afford the item you simply want any weapons that would scale Elemental, Spell, Cold or Projectile damage. ![]() The only truly enabling item would be the Beltimber as this makes you able to ignore using GMP support gem in your Winter Orb setup as well as scales your Ice Spear single target significantly. The core design of this build is to simply destroy enemies with Herald of Ash using Winter Orb and then delete bosses in no time at all with the Unleash Ice Spear. ![]() This allows Winter Orb to drop enemies fire resistance on enemies and you only use Ice Spear for harder enemies and/or bosses which completely destroys them! Ice Spear, Unleash, Controlled Destruction, Cold to Fire, Elemental Focus, Added Cold So for single target we are using an Unleash - Ice Spear combination that looks like this: The Winter Orb is designed to be our generic clearing ability which also helps Ice Spear via Combustion as well as itself. This makes the build function very similarly to a Blade Vortex build where you charge up the ability, then you move through the map whilst your ability kills everything to then only stop briefly to recharge a few stages of your ability.Ī lot of people have complained about the lack of single target Winter Orb has, so I've designed this build to sort that issue this way: This AoE damage shotguns, which means that each projectile can hit the same target, this is why we use weapons like Beltimber. The higher the stack is the more frequent your orb you've created over your head will shoot projectiles that then explodes on the ground in an AoE based damage area. Winter Orb is a channeling ability that builds up stages up to 10 (12 with helmet enchant from uber lab), that then decays over a duration. You level up the build generally by not using Winter Orb itself, you can read the leveling tips further down in this guide. ![]()
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